DIGITAL FICTION

DIGITAL FICTION

    Digital fiction is fiction written for and read on a computer screen that pursues its verbal, discursive and/or conceptual complexity through the digital medium, and would lose something of its aesthetic and semiotic function if it were removed from that medium. 

    Digital fiction as a genre thus does not include blogs, communitarian digital fiction, digital storytelling, and any other form of digital narrative that does not qualify as fiction. While we welcome the authorial democratization that Web 2.0 technology permits and wholeheartedly support research that seeks to understand it, life narratives are fundamentally nonfiction and therefore beyond our remit. It similarly does not include e-books or games we can’t ‘read’, or rather games where there is no dynamic relationship between the gameplay (rules) and its themes (representations) that we can read into, reflect on, or interpret.


History 

    Digital Fiction (DF) is not to be considered as simply the digitalized version of printed literary narratives; for instance, e-books are not included in this category, as they do not require readers to have a different type of interaction compared to printed books. Instead, DF embraces the concept of ergodic literature (Aarseth, 1997), that requires of readers a “nontrivial effort” (Aarseth, 1997, p.1), such as a deeper level of interaction that includes the making of choices, and thus goes beyond the simple eye movement or turning of pages. Born digital narratives are to be considered those types of narratives that harness the affordances and architectural characteristics of the digital medium to produce artefacts that could not be experienced in any other way or through any other medium without loosing some of its functions.

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EXAMPLES:


The Thing in the Woods 

    Matthew W. Quinn’s “The Thing in the Woods” is no different. The story of a monstrous squid-like figure that lives in a dark pond being summoned by a murderous cult to devour ”sinners” failed my smell test.




  Pecos Bill: Colossal Cowboy 

    "Tossed from a wagon and raised by coyotes, Pecos Bill had a strange childhood to say the least. As he grows up, this Texas-sized cowboy wrestles with wolves, grapples with a wild mare, and rides a mountain lion without even breaking a sweat! Pecos Bill is able to tame the Wild West with ease, but soon he faces an even bigger challenge, a rampaging cyclone the likes of which no one has ever seen! Pecos Bill must try to rein this wild storm in, or it will lay waste to the great American frontier."--Amazon.com


CSI: CRIME SCENE INVESTIGATION 

    CSI: Crime Scene Investigation is a TV show that follows a team of crime-scene investigators employed by the Las Vegas Police Department as they use physical evidence to solve murders1. The show uses state-of-the-art forensic methods to solve baffling murders in Sin City2. At a crime scene, investigators work together to define and secure areas with evidence, examine and document the scene, and collect and preserve physical evidence for analysis3.


 

References: 

Venditti, S. (2021, December 14). A Short History of Digital Fiction - Simona Venditti - medium. Medium. https://medium.com/@smovenditti/a-short-history-of-digital-fiction-3ecf66f4ed68

Digital Fiction | Electronic Literature Directory. (n.d.). https://directory.eliterature.org/glossary/4965

The thing in the woods. (n.d.). Goodreads. https://www.goodreads.com/book/show/59738603

Pecos Bill, colossal cowboy : Tulien, Sean : Free Download, Borrow, and Streaming : Internet Archive. (2010). Internet Archive. https://archive.org/details/pecosbillcolossa0000tuli

Wikipedia contributors. (2024, May 18). CSI: Crime Scene investigation. Wikipedia. https://en.wikipedia.org/wiki/CSI:_Crime_Scene_Investigation

          


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